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Putting it all together: code of visual thinking

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Putting it all together: code of visual thinking

  1. How to use the code visually thinking: and again about tea ware
    A code of visual thinking can be considered a simple cheat sheet to which we turn when we need inspiration or third-party guidance. We already know (thanks to rule 6 xb) which pictures to draw, and (thanks to SQVID)) we understand which version is most appropriate in certain circumstances. All that gives the code is a visual combination of what we already know. To show,
  2. Quick Review: Visual thinking on a napkin
    Visual thinking on a napkin: we can solve your problems with pictures You will not need long explanations if you read “Visual thinking”. Now I am talking about the same, but in more detail and consistently. If you are not familiar with the previous book, then here - in brief - its main provisions. I believe that we can solve business problems (whatever they are),
  3. The stages of the process of visual thinking
    The most important thing in visual thinking is to develop not the skills of drawing, but the ability to look and see. 1. View Collect and filter information • Scan the overall picture • Determine the boundaries of the vision • Choose the initial course of action 2. See Select and group information • Filter by usefulness and importance • Categorize and organize •
  4. The rule of visual thinking "6 x 6"
    Each of the six ways to see corresponds to a certain way to convey ideas to the audience. This table shows and classifies all the graphics for problem solving. It allows you to compare the main 6W axes and the SQVID imagination activation tool. This code, as a multiplication table, helps to determine which pattern to use, depending on what its
  5. Unwritten rules of visual thinking
    For each day there is a main topic related to the things we are looking at. I call these topics "the four unwritten rules for visual problem solving." I use the word unwritten for two reasons. First of all, I never saw them written. And besides, they are so important that I do not want us to limit ourselves to simple recording. I want our brains to believe: we have chosen
  6. Roem Dan. The practice of visual thinking, 2013

  7. Roem Dan. The practice of visual thinking. Part II, 2013

  8. Roem Dan .. Visual thinking. Problem solving and selling ideas with pictures on a napkin, 2008

  9. Putting SQVID together
    In all these examples, we used a lot of ideas, which perfectly illustrates the work of SQVID. However, to see the magical flashes of SQVID in our imagination, it is necessary to study with it one single concept — things that we often think about, but rarely — seriously and deeply. I would like for us to choose a familiar idea during the last morning exercise and see if you can
  10. Sell ​​everything and buy everything
    Lissy Moussa. How to attract customers. It helps the carpet from the roll of toilet paper, hospitably rolled from your desk to the front door - checked! Get a manager to attract customers - to your choice that zamurchit. It can be a toy, and a key chain, but at least a cup! Give the manager a task, assign bonuses. Let it work! Riki-Taki. Lure large
  11. OK'SYUMORON and all-all-all
  12. I have a friend, he is going to divorce and he feels very guilty. How can I help him?
    First of all, find out if he wants help. If so, tell him about your new concept of guilt. Help him find out if he really is guilty, whether he is going to do harm to another, or whether he is simply expressing his limits in relation to the difficulties he is experiencing in a married life. Explain to him that violation of your limits in order to make someone happy
  13. Visual thinkers
    Man of the Black pen of the Yellow pen of the Red pen. It is not waiting when you can start drawing. Often uses a pen to convey your thoughts. Well highlights the main thoughts and interesting aspects in other people's drawings. Complements other people's drawings. bgcolor = white> Redraws all over again, creating, as a rule, a clearer and more understandable
  14. Moment of truth for the code: Steve and the board
    Choose Steve or the board and use the code to create a picture (or pictures) that you can show them for support (hint - remember that whatever you choose, we have already drawn almost everything you need). Perhaps enough for today. Another last thought, and you can move to the beach. We started our day with SQVID - five simple questions to help open
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